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- > First of all just for those who care:
- > Sound is now correctly produced to 25%
-
- Cool. :-)
-
- > No diriction nor distance is yet calculated. And all different pitches dont=
- > mix so well in all quality modes. (8 and 4 channels fucks with me)
-
- Sounds like a great start.
-
- > The interleaved mode I thought of in order to save CPU power sounds terrible
- > so Only 50% of the samples are aloved to be interleaved now. This changes a
- > move to being an add to memorty. And one add more every 8th sample. Not
- > much, but every ounch is worth gold as far as I consern.
-
- How fast is it aproximatly (_fast_ or slow will do :-)?
- Do you think the sound will slow down the game much?
- Is there a big difference in CPU time between low and high quality modes?
- I guess it's hard to answer. :-)
-
- > I have looked at the pictures now (Finaly got a uudecoder) and I LOVES them.
- > Great art work. I bows! I am not so fond of the fire background though...
- > Its looks good but still gives me a feeling that it could be chaped up. Like
- > what if some demoonic face could be "barely" seen within the flames or
- > something?
-
- Yupp, I actually think the first one with the BM logo as background was better.
-
- > About the animation: Dont kill me, but I think the idea is quite absurd. To
- > animate the marine to smile as one suggested might be worth doing. But
- > anymore animation of him would be just a waste of time that could be spend
- > doing something better.
-
- Yes. :-) It wasn't ment to be taken seriously from the beginning. :-)
-
- > If there is anyone who wants to do a cool rendered animation thought, then
- > it would be just. In fact very cool.
-
- Yes, I think it could be cool as well and wouldn't be to hard if someone has got
- access to 3D Studio or a similar program.
-
- > About the AI team. Great to see something happening!
-
- It sure is.
-
- > What I want for input for the sound is simply:
-
- <cut>
-
- I will froward this to the guys in charge.
-
- > About netgame: Netgame rules!!! Its bloody fun to shoot your pals into=20
- > pieces!!
- > So it should be done. I do agree that the ability to play it at all must=20
- > come first.
-
- Yeah, what happend to our norweigian friend who was working on it?
- I havn't heard a word from him since his falcon broke. Isn't it fixed
- yet?
-
- > such things. In short: MIDI for multiplayer games (4 or 8 players maybe?)
- > and null-modem for one to one combats!
-
- Sounds good.
-
- > Next time I get home is friday the 9th of august.
- >
- > Untill then, have fun and code a lot!!!! :-)
-
- Euhhmm.. I will, not. ;-)
-
- > mvh
- > PeyloW of T.O.Y.S.
- >
- > PS I am sorry that this message become like this huge :-(
-
- Better than not getting anything, especially if it's interresting and this
- one was indeed.
-
- Good luck in the army ;-) and keep up the great coding.
-
- //Magnus Kollberg
-
-
-